Control Farmer McYoder with the WASD keys, and use the mouse to aim, firing with either the SPACE bar or a mouse click. The ESC key will bring up an options menu.

The goal of each time through the haunted castle is to reach the last room (white squares). The faster you make it to the last room of each wave, the more ghost coins you will earn. Every 100 ghost coins earned will be redeemed for one boon to help Farmer McYoder make his way through the castle.

Note however that not only will the enemy will get more advanced with each pass through the castle, but more importantly the castle will evolve to add more rooms with more ghosts.

The source to the game is available at https://github.com/Habidakus/iteration-ambush

Development log

Comments

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I really like the gameplay loop. Though, i do think having two blue fast ghost spawn at once is a bit impossible to deal with since you don't reload fast enough earlier on.

Otherwise, no complaints.

Yeah, the I was still balancing the procedural ghost & room generation even at the last hour... getting a bad combination on ghost powers early on can be rough. I think in hind sight I should have had the distance they can teleport grow as waves go on, so initially they teleport such a small distance they can't dodge the scythe, but it tips the player off that this particular room will be harder in later waves and these ghosts will need to be fought in narrow pathways to defeat them.